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Updated on October 24th 2003 by LordClide.

Akeran Genesis

Redare Caesaris qua Caesaris sunt


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The Akeran Game was born in 1994, quite a long time ago. Its conceptors, Briac, Khorg and Artagel, also known as bdalpha, Aldorin and BlkKnight had designed it to connect to the IRC network, allowing players from all around the world to play in the same game. They imagined the World and its deities, founded the ancient City of Greystar, established the Great Market that would become the Guild of Merchants, and discovered the 5 Realms, in which inhabitants of an equal number of Races would live, thrive, fight and die under the guidance of their rulers. They also designed the whole initial set of building and units.

The Next Generation

In 1999, our ways has quite split, and even if the hosting of the game had been tranferred to one of the most active players of Akeran II, the initial flame threatened to vanished. That year, a new team was due to arise, intending to give a new breath to our beloved game.

Most of the Akeran III team used to be beta-testers of the first version of the game during this long gone epoch, and we all took the oath to be faithful to the original spirit.

The 3rd version sustained a whole technical redesign, which success allow us today to keep on playing the game either via the Internet Relay Chat, like the old days, or via the web, the latter being the only way for most of us to keep on playing a little at work. One day, there could also be one or more heavy client interface, but don't count on it soon, or apply for the job as voluntary helper.

The team

The Akeran Team is composed of a varying amount of members

The core members are

  • Marzal: The Omnipotent Artisan as we call him everytime. For once, he's to one who's hosting the game and allow you, by the power of ADSL, to play every day. He's also Master of Network Administration and main/lone Game Coder, so he's responsible for of all the bugs, but also features, you enjoy (/me grins). Please Marzal, don't be cross, I'm just kidding ... Hey, what are you doing under my walls with that nasty-looking Magician-grade spellcaster... Argh!! Is that what's left of my garrison ? Hmm, prototype of the Wind of Death level-46 spell, isn't it ?
  • Calcoran: He's also known as The WarMaster, having gathered such a knowledge about fighting units management and combat tactics that no one among us understand it as well. He's still working hard today on the blueprints of future Siege Engine.
  • LordClide: Beside writing this manual, I contributed a little to the initial coding, and more recently to the uprising of the web interface (until Marzal took on the HTML part also), but mainly I may say without boasting that I'm the lone Student in Applied Magical Art of the team that manage to complete the study of the Laws of Magic that rule the World of Akeran. That mean essentially I'm to blame if you do not like your spells (I've heard you, the one with the pointy ears in the last row).

The part-time, during those long years, contributors are

  • Iznogoud: Our Best Merchant of the Year has always been interested in another way of playing than raw military strength, allowing him to dig further into the commercial whereabouts of the game. He often plays Nomads, you now understand why.
  • Wurf: Besides evaluating whether Elves are Better than Dwarves (done yet, Wurf ?), he's a constant support of the team, submitting from times to times great suggestions for the game.
  • Sioran: He comes by and say hello again at inexpected frequency, but was one of the reinitiaters of the game. Hey Sioran, come and sign the guestbook, at least!

A word about Etherealism

Etherealism is a non lethal disease that some members of the team have been/are/will be afflicted of. Its symptoms consist essentially in non respected dealine engagements for release of specifications, comments or tests. Delays sometimes reach a couple of months, when an at least successful summoning brings the patient back.


Akeran Sites

akeran.org v 4_3