Vrd of November 2003

  • Web interface completed
    The last command 'counsellor' is now accessible via 'Your Maps'/'Cities'.
  • The counsellor command now enables you to see if you are a good target for the other player.
  • The goods needed by in progress buildings/units/rituals now acts as a temporary storage until you explicitly add them by using build/train/ritual or until the next season. Goods using this storage are put in the 'Specific Storage' column but, to avoid confusion, the temporary storage is not added to the built buildings specific storage.
  • The 'Pacifist' factor of the city popularity is now relative to the level of the player with whom you have a peace treaty.
    • For good targets (see the counsellor), the bonus is the same as before.
    • Otherwise, the bonus decrease towards zero. It reaches zero when you are much bigger than the player with whom you have a peace treaty.
  • New 'cancel buildings' rules
    • During 24 moons after a city takeover, the command 'cancel' is not allowed.
    • You must wait at least 8 moons between two 'cancel' commands.
  • The spells that previously could only be cast on the caster can now be cast on another magic unit if it has the required minimum magic level (see the SpellBook for details).
  • A mail will now be automatically send to your email address if something happen to your player (eradication, retirement, murder)
  • The players event class (for buffered and mail events) has been split into New players events and Player's end events
  • Fixed a crashing bug when a magic unit with the 'Shock Wave' spell is killed in combat.
  • Fixed a bug in the Faerie Gold spell when multiple caravans are involved.
  • Fixed a bug when the defenser was in Ambush and the battle duration was more than 5 rounds.
  • Fixed a rare bug in the diplomacy algorithm.

Vth of October 2003

  • 3 new advisors available: Goods Advisor (gadvisor), Production Advisor (padvisor) and Supply Advisor (sadvisor)
  • The supply total is now shown at the bottom of the review screen.
  • 2 new commands has been created to cast (lcast) or recast (lrecast) a spell on a location or city. Currently, only one spell needs those commands: Fortress (Dwarven spell).
  • The type of events buffered until you login can now be controlled via the 'Account Options' page or the 'bufferevent' command.
  • More events can now be sent to you via email (see 'Account Options' page or 'mailevent' command)
  • Scouting event are no longer buffered by default (scouting information are added to your maps). You can turn it back on in the 'Account Options' page or the 'bufferevent' command.
  • Akeran IRC bot now replies to 'ctcp userinfo' with the server name where Akeran is logged in

Vth of October 2003

  • New Magical units available through the 'House of ...' buildings
  • 1 new spell available per race (2 for the dwarves)
  • Easier attacks of winning players during the end of an age
    • When attacking a player which score is above 90, the grace won or lost is computed as if the players were of opposite allegiance.
    • When attacking a player which score is above 100, your god will award you a grace bonus if you succeed in taking one of his cities.
    • Those new rules are taken into account by the counsellor.
  • Experience of range units will now reduce friendly fire.
  • A minor failure for learning a spell will now cost only 20% of greenstone and herb.
  • The mails about 'A player is (or no longer is) the potential winner' will no longer be sent to the akeran mailing list.
  • Your god will now only stop you from attacking a much smaller player than you if you attack one of his cities.
  • The Replication spell is now fixed, so the spell level of Replication has been lowered to 20.
  • Spell level change: Rune of Fury:10, Rune of Quickness:12
  • The spell 'Brambles' now slightly increase the hand-to-hand defense of the unit.
  • More flexible rune combination: Each spell of the combination must be known by at least one magic unit.
  • You now need to build the Marketplace in order to trade goods in one of your cities (The offers are not published at the market if you have not built the Marketplace).

Vth of July 2003

  • Modified winning condition: winning score is now 100, player's name are still revealed when the score reaches 90
  • In order to avoid that a player looses his last city and has to start over, the gods now less favor attacks on player with only one city. This new rule is taken into account by the counsellor.
  • If you try to attack a player who is much smaller than you, your god will now stop the attack. Note: Do not count on this rule to stop your army to avoid loosing grace, the threshold is too high for this. This rule is only meant for reckless players that want to commit suicide by killing a small player.
  • The 80 moons to retake a city have changed: Now, only the founder of the city or a player who have owned the city for a long time will have the 80 moons to retake the city, otherwise, the number of moons to retake a city is proportionnal to the time you owned it for the last time.
  • The 'city-view' page now shows the number of moons the other players can retake this city without grace loss.
  • The wanted goods in your city now correspond to the desired stock (the number of goods you want to have in your stock all the time). The wanted goods are no longer decreased when someone sell you goods.

Vth of June 2003

  • If you specify 'all' as target for a good transfer order, it will now be all other units in the location (other than the units selected for the action)
  • Bug Fix: The message when you killed your own units in friendly fire is now correct (previously it told you that the enemy killed your units).
  • Events related to the player (newplayer, player murdered, ...) are now sent immediately.
  • The locate command now shows the number of orders pending in an army.

Vth of June 2003

  • Your units can now buy and sell goods at the same time, therefore consuming only 1 action point.
  • New commands ('eaddgoods', 'esetgoods', 'eunitbuy', 'eunitsell') for IRC, allow you to specify several goods in the same command. The syntax is slightly different from the standard ones, so check the help !
  • Transfering goods directly between your caravans in any location is now possible via the 'review' html page or via the 'armaddgoods' and 'armsetgoods' commands.
  • Bug Fix: The loyalty events are now generated as they should be (those events have been missing since V3.15.0 but the effects have always been applied)
  • Bug Fix: Removed the duplicated 'encounter' event that happened when an unobstrusive army stop where there are other player's unit in non obstrusive mode.

Vth of May 2003

  • Improved movement functionalities:
    • The behaviour of an army allow you determine how your army acts towards the other players' units
      • Wary: the army will stop or stop other units when encountering other players' units (default for armies containing fighting units)
      • Unobstrusive: the army will not stop nor stop other units when encountering other players' units (default for armies of non fighting behaviour)
      • The behaviour of an army can be changed via the 'armbehaviour' command or via the 'review' html page.
    • The province name aliases now also work for the provinces with a '-' in the name (ex: 'k a k' is an alias for 'Khazad-a-Karak')
    • New commands for scouting and caravan movements
      • Command 'scmove'/'Scouting Move': The army will scout every province and city on the movement path. (this command previously only did scouting at the destination)
      • Command 'mamove'/'Market Move': The army will now wait to have enough movement to be able to reach the next market (province or city). This is particularly useful for non fighting units that are protected inside the markets.
      • Command 'msmove'/'Market Scouting Move': The army will scout every province and city on the movement path and move market by market (combination of the two above commands)
  • More flexible interactive delay for move and attack commands
    • The interactive delay is now active only if you encounter an other player's army (with wary behaviour), or if you arrive at another player's city or after the end of an attack.
    • The interactive delay is now attached to an army (the delay is no longer global), so if one of your army encounters an other player's army, you can move your other armies.
    • When units are transfered between armies, the receiving army's interactive delay will be set to the maximum delay of the two armies.
  • Magic: Each spell has now a cooldown period and a new command has been added to automate spells recasting
    • A cooldown period has been added to all the spells: After the effects of a spell have ended, this spell can not be activated again on the same target for a given number of moons. The duration of the cooldown period is visible in the spellbook and in the 'infospell' command.
    • The duration of the spell is now visible in the spellbook and in the 'infospell' command.
    • Your magic units can now combine their efforts to cast a spell, if they all know the spell: when they combine their efforts, the mana cost is divided among the casters proportionnaly to their magic level.
    • When casting a rune combination, each magic unit must at least know one rune of the combination and every rune in the combination must be known by at least one magic unit. So, the advantage is that each magic unit casting a part of a rune combination does not need to know all the runes of the combination.
    • A new command 'recast' has been added: it is useful to quickly recast all the burnout and partially used spells of your units, provided that your magic units have enough mana. See 'help recast' or in the commands reference for more details.
    • The magic offering are now reinitialised each time that a city change owner.
  • After a buy or sell in a market (of a city or a province), the new quantities and prices are automatically updated in your maps.
  • 2 new map commands (for irc): 'mapc' shows only the cities in each province, 'mapt' shows only the trade offers (cities and market)
  • Units without any movement points are now longer able to flee a battle.

Vth of May 2003

  • The mana gained by the player each moon will now depend less on the grace (i.e. If your grace is high, you will gain less mana than in the previous age. If your grace is low, you will lose less mana.)

Vth of March 2003

  • The diffusion of the goods between the market has been slightly increased.
  • Adjustment of the trade score (the growth is now slower).

Vth of March 2003

  • The Attack points have been transformed into Action points
    • Trading goods, scouting, founding a city, settling into a city, attacking now cost 1 Action point.
    • Learning a spell now cost 2 Action points.
    • Besieging a city now cost 1 Action point every season.
    • Studying the magical art now cost 2 Action points every season.
    • Trading goods no longer cost 1 Movement point.
    • A view in a province or a city now only shows information gathered by scouting, if it exist.
    • Each non fighting unit (caravan, canteen, settler) has now 4 action points.
  • The number of charges of spells have been changed
    • Battle Spells: 2 charges, Other Spells: 1 charge
    • The number of charges of the existing spells have been updated according to the new values.
  • The population increase is now also visible in the person command.
  • Bug fix: Good exchanges between markets are now back to normal
  • Bug fix: Viewing the market from one of your cities' location is now possible as before

Vth of February 2003

  • More flexible Scouting Information
    • Information about defense buildings are now stored in your map
    • Information about market price and trade offers from cities and markets are stored in your map
    • Scouting information is no longer added to your log (the information is accessible via your map.
    • For the web interface only : 3 details view have been added (accessible through 'Your Map')
      • Cities ordered by players
      • Trade information ordered by goods and best prices
      • A map view of the scouting information from the graphical map
  • Learn and Cast command can now be added to an army order list
    This functionnality allow you to automate the casting of spells upon newly trained units, recast spells on an army that has used the spells, ...
  • A warning will now appear in the city view page when you need a building for the population to grow more
  • Bug fix: Casting the same spell twice on the same unit is no longer possible
  • Bug fix: Every unit on the attacking side needs 1 Attack Point

Vrd of November 2002

  • Units who are inside the market will no longer see units outside and reciprocally.
  • Huge cities will now have more supply.
  • Cities were the taxes are low (between 0.0 and 1.0) will get more supply.
  • The protection of the defense buildings has been increased.
  • In every command accepting either an army name or a list of units, you can now put both to select units within the army (by using the number shown in the armview command)
  • Due to the previous change, the 'armchange' command is no longer useful and has been removed.
  • The increase or decrease of population is now shown in the city view.
  • Cancelling a war declaration is now autorised.
  • You can now receive peace/war declaration via email.
  • Lower study costs : the goods needed for the magical studies are now needed once for every 5 magical levels.
  • The city trade prices can now be set relative to the market buy or sell price (Note : This possibility is only available through the web interface)

Vrd of October 2002

  • Every units must now be in an army.
    Each unit in one of your cities has been transfered to a fixed army with the name of the city (each unit trained in a city will be automatically added to the army associated to the city). Note that this army cannot be moved (if you order this army to move, it will create an autoarmy).
    Each unit which is not in one of your cities has been transfered to an autoarmy.
    The 'armremove' command has been removed.
    The 'armchange' command has been added to allow you to move units between armies.
  • The battles will now last longer.
  • Some spell level modifications
    Star Alignment: 8, Life Shield:20, Eclipse:8, Blood Lust:15, Replication:23
  • Milices no longer have movement points.
  • Population will decrease quicker when the popularity is low.
  • Population growth is now limited by the built buildings
    no Town Hall: 500, Town Hall: 2000, Keep: 5000, Castle: Unlimited
  • The discontent of the population will now be much more important when taxes are high.
  • Attack using the web interface is now practical : the attack events will be progressively added to the web page.
  • Adjustment of trade score.
  • Market price are now only visible when you have a city in the province or when you have a unit at the market.

Vth of August 2002

  • Lots of improvments of the Web interface.
  • A spellbook with all the spells is available
  • Fixed a bug in the diplomacy (some diplomacy state did not appear in the 'diplomacy' command)
  • If you have no fighting units in a city, it will no longer report that your remaining units are under siege.

Vth of August 2002

  • In order to accept more new players, the maximum number of cities per province has been increased to 15.
  • New type of automatic emails : annoucements (for new versions...). The 'annoucements' is now activated by default for everybody but you can deactivate it in Account Option (html) or via the command 'mailevent' (irc)
  • The source email address of emails sent for messages is now the forwarding email address (<user>). So, now you can directly reply via email !
  • Autoarmies are now only deleted only if they arrived in one of your cities.
  • The battle spells of the attacker are now activated unless the attacker is more than 3 times stronger than the defender. (Note: The threshold for the defense has not changed, it's still 2 times)

Vth of August 2002

  • Email address will now be verified upon registration and email change.
  • More precised mail subjects in automatic emails.
  • Two battle orders have been renamed (D (Defend) -> H (Hold), Dm (Defense against missile) -> D (Defense))
    • Battle order 'D' (Defend) : Units with a 'D' order will go and attack ranged units if they are under fire.
    • Battle order 'H' (Hold) : This order is basically the same as 'D' except that your units will go and attack ranged units only if the missile units are on the Battle Field.
  • Fixed a bug in the Trade part of the score.

Vst of July 2002

  • A Web Interface has been added to Akeran ! You can give it a try
  • Bug fix: If you don't have enough supply for a unit, the goods won't be bought.
  • New command : 'scmove' regroups a move and a scout in one command.
  • A short description of each part of the score is available in the manual
  • More flexible goods commands (addgoods, setgoods, unitbuy, citysell, ...)
    • The goods specificied in these commands are now global for all the units (previously, it was for each unit) and if the commands no longer fails if there's not enough stock or storage in the market or city, it transfers or trades the maximum number of goods possible.
  • Several battle improvements regarding missile units
    • New battle order 'Dm' = Defense against missile : This order is basically the same as 'D' except that if the units are under fire from enemy missile units, your units will go and attack the missile units.
    • Modified order 'D' : Units with a 'D' order will now go and attack ranged units if they are under fire and if the missile units are on the Battle Field.
    • Modified order 'W' : Units with a 'W' order now stay in the Rear Guard.
    • Missile units defending a city with walls have now a range bonus (they can attack units on the Enemy Field.
  • Adjustment of the Trade part of the score.

Vnd of July 2002
drug test blood

BenalishHero>
Fixed a bug preventing magical units from gaining magic experience.
  • You can consult your maps via the 'map' command (this command was available in the previous version but I forgot to mention it).
  • Vth of June 2002

    • Food management has been drastically altered, as the good 'Food' has been replaced by the concept of Supply
      • Supply is a global resource produced by each of your cities (like Gold): you don't have to carry it between places nor with units.
      • You cannot stock nor trade Supply.
      • If you consume more supply than you produce, you won't be able to train anymore units (supply production and consumption are shown in the 'person')
      • When an army leaves a citiy, if the army requires less than 17 Supply points it doesn't need any canteen (it survives off the land, however it still counts against your Supply capacity).
      • When a group of your units comes together in a province, and consumes 17 Supply points or more, it needs canteens to relay Supply produced in your cities to the units. Check your 'review'/'armview' for that.
      • Each unit now has a loyalty reflecting its feelings towards its master. It depends on the Honour of its master ,but more importantly on whether it recieved its Supply and wages last season, etc. The unit's loyalty is shown in the 'review'.
      • If the loyalty of the unit is low, desertion may occur. Of course, discontent spreads easily, so be careful always to feed and pay your units well.
    • Automap : Each time you scout a province (with 'armscout' or 'view'), the list of cities present in this province will be added to your maps
      • This information is automatically updated by events (city renamed, city captured, ...).
      • Note also that you won't be able to do a move towards a city if you don't know where it is.
    • The consideration titles have been made more consistent (see 'help consideration')
    • The number of seasons needed to win an age has been decreased to 12 (4 days).

    Vth of April 2002

    • The spell are now activated only when a significant army attacks the player (significative relative to the army of the defending player)
    • The mana cast cost of some spells has been adjusted.
    • Fixed a bug allowing a player to know the province of a city of another player.

    Vst of March 2002

    • A peace treaty offer can now be canceled (see HELP DECLARE)
    • The peace treaties (signed or offered) between two players are now automatically canceled if one of the two player has attacked the other.

    Vth of March 2002

    • E-mail address for every player : You have now an e-mail address for akeran : (<name>). This mail address is forwarded to the e-mail address you registered in akeran. Note that the source address is masqueraded as the akeran mail address, so that the other players don't know your real e-mail address.
    • Two new commands (addoffering and buyoffering) has been added to enable you to add the offering immediately (otherwise it's done automatically at the new season if you have enough goods)

    Vst of March 2002

    • The in progress costs are no longer constants, they now depend on the building (see INFOBUILDING & INFOUNIT to view the new costs). This lower the cost on the early buildings but cost more for the highest buildings.
    • Each magical studies now costs 1 Greenstone and 1 herb to gain 1 in Magical Level (each season)

    Vth of February 2002

    • Added help topics for the list of titles (see 'help city', 'help consideration', 'help experience', 'help player')
    • If a smaller player take you a city, you can now retake it without any grace loss within 80 moons of the loss. The information on the number of moons left without grace loss is available in the counsellor command
    • The market details (quantities, prices) are now available on the Map. It requires lots of clicks to compare the prices but it's easier than typing all the 'market' command on IRC. This page requires an HTML4 compatible Web browser (a Mozilla based browser for example).

    Vth of February 2002

    • The grace loss due to an attack on a smaller player now depends on the relative power of the attacking and defending units
    • The mana quantities has been updated, the mana earned by the player has been increased and the mana earned by the units has been decreased
    • Magic Units no longer needs Greenstone and Herb (the Greenstone and Herb are now needed by the buildings to help focus the mana that will be given to the units)

    Vth of January 2002

    • Fixed a bug in the 'City Protection' factor
    • Added the name of the player who's score is greater than 90 to the top command.

    Vth of January 2002

    • The Scores has been modified and now the age will end when one player reach the conditions (SEE 'HELP HOW TO WIN')
    • Adjustment of Food production level (small decrease in provinces that produces the most and small increase in provinces that produces the less)
    • Magic buildings can now stock Greenstones and Herbs
    • Improvement of the 'locate' command
    • The spell are now sorted in the review
    • The Magical Advisor now show the available research domains
    • Each messenger is only shown once to each player
    • Corrected a bug in the found command
    • Fixed a bug in the diplomacy algorithm

    Vth of December 2001

    • The cities with less than 10 inhabittants are now left by their inhabittants
    • Added a 'Total' line to the advisor
    • New events to report units that are starving or have not been payed
    • Buildings in progress who haven't got all the needed buildings and population will remain in progress (and not lose a part of the production every season)
    • Corrected a bug that created units with 0 HP after using the 'Blood Lust' spell.
    • Corrected a bug when setting a battle order with a non default speed
    • Updated the list of events that are kept when you're not here to receive them

    Vth of November 2001

    • Improvement of the 'cast' command (the parameters has been reordered, and you can now cast a spell on multiple targets at once.
    • Corrected a bug that enabled a spell to be casted several times on a unit.
    • Corrected a bug that enabled the spell 'Brambles' to be cast with an enormous power level

    Vth of November 2001

    • Added the mana gained and upkeep in the magical advisor
    • The commands 'pcadvisor' and 'ccadvisor' have been merged in a new command 'cadvisor' (the old names are now only an alias)

    Vth of November 2001

    • Corrected a bug that caused any unit that has not enough food to die even if there was enough life left.
    • Corrected a bug in the algorithm of the popularity : invoking the command 'ccadvisor' no longer modifies the values returned.
    • New command : 'study' to allow magical unit to gain experience in the Magical Art.

    Vrd of September 2001

    • The Magic has arrived in the realm of Akeran
      • 2 new magic buildings per race
      • 2 new magic units per race
      • 16 spells available in 7 magical domains (1 per allegiance and 1 per race)
      • More spells will be available in the future along with higher level magical units
      • The magical section of the manual will soon be available
    • Each unit now has a maximum level of experience
      • The maximum experience of the higher units has been increased
      • The maximum experience of the lower units has been decreased
    Akeran Sites

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