Life Magic - Briac's Spells

Spell NameLevelEffectTargetTrigger
Star Alignment8Increase the Moral of Briac's troopsOne of your magic units (Magic Level >= 6)
When the unit enters a battle
Life Shield20Increase hit points during a battleOne of your units
When the unit enters a battle
When the unit reaches hand to hand combat
Second Life35Revive a killed spellcasterOne of your magic units (Magic Level >= 26)
When the unit is killed in battle

Star Alignment

This spell allows the spellcaster to invoke the power of light on the battleground to motivate the troops. All troops affiliated to Briac gain a medium bonus to the Moral.

Spell Level8
Ritual Cost160Mana  4GreenStone  4Herb
Ritual Upkeep4Mana
Learn Cost32Mana  3GreenStone  3Herb
Cast Cost16Mana
TargetOne of your magic units (Magic Level >= 6)
Nb of Charges2
Cooldown Duration2 moons
Trigger
When the unit enters a battle

Life Shield

This spell gives the target unit an amount of additional hit points equal to half the starting hit points of a rookie unit of the same type.

Spell Level20
Ritual Cost500Mana  10GreenStone  10Herb
Ritual Upkeep15Mana
Learn Cost160Mana  6GreenStone  6Herb
Cast Cost40Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration5 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat

Second Life

When the spellcaster is killed on the battleground, he's resurrected in the Mage's greatest city with full MP/AP but no mana. The spellcaster do not gain mana for 20 additional moons. The spell cannot be cast again until the spellcaster can gain mana again.

Spell Level35
Ritual Cost1225Mana  18GreenStone  18Herb
Ritual Upkeep44Mana
Learn Cost560Mana  13GreenStone  13Herb
Cast Cost140Mana
TargetOne of your magic units (Magic Level >= 26)
Nb of Charges1
Effects Duration20 moons
Cooldown Duration20 moons
Trigger
When the unit is killed in battle

Death Magic - Khorg's Spells

Spell NameLevelEffectTargetTrigger
Eclipse8Decrease the Moral and Discipline of Briac's troopsOne of your magic units (Magic Level >= 6)
When the unit enters a battle
Blood Lust15Increase the combat skills at the cost of hit pointsOne of your melee or missile units
When the unit reaches hand to hand combat
Evil Minion25Allow a spellcaster to flee the battlegroundOne of your magic units (Magic Level >= 18)
When the unit reaches hand to hand combat
When the unit is under fire
Strike of Death30Send a vengenful blow before dyingOne of your magic units (Magic Level >= 22)
When the unit is killed in battle

Eclipse

Invoke Khorg's power to mask the rays of light. All troops affiliated to Briac undergo a small penalty on Moral and Discipline.

Spell Level8
Ritual Cost160Mana  4GreenStone  4Herb
Ritual Upkeep4Mana
Learn Cost32Mana  3GreenStone  3Herb
Cast Cost16Mana
TargetOne of your magic units (Magic Level >= 6)
Nb of Charges2
Cooldown Duration2 moons
Trigger
When the unit enters a battle

Blood Lust

The combat skills of the target unit are greatly increased. The unit however looses 1 hit point every 3 rounds after the one the spell was triggered. The spell dissolves whenever the unit remaining hit points decrease to 1. The unit is then disabled for the remaining of the battle.

Spell Level15
Ritual Cost375Mana  8GreenStone  8Herb
Ritual Upkeep11Mana
Learn Cost120Mana  5GreenStone  5Herb
Cast Cost30Mana
TargetOne of your melee or missile units
Nb of Charges2
Cooldown Duration4 moons
Trigger
When the unit reaches hand to hand combat

Evil Minion

The spellcaster invokes an evil and freightening creature before being wounded and use the diversion to cover his flight.

Spell Level25
Ritual Cost875Mana  13GreenStone  13Herb
Ritual Upkeep31Mana
Learn Cost400Mana  12GreenStone  12Herb
Cast Cost100Mana
TargetOne of your magic units (Magic Level >= 18)
Nb of Charges2
Cooldown Duration7 moons
Trigger
When the unit reaches hand to hand combat
When the unit is under fire

Strike of Death

The spellcaster use all its remaining mana to conjure death over its slayers.

Spell Level30
Ritual Cost1050Mana  15GreenStone  15Herb
Ritual Upkeep38Mana
Learn Cost480Mana  12GreenStone  12Herb
Cast Cost120Mana
TargetOne of your magic units (Magic Level >= 22)
Nb of Charges1
Effects Duration15 moons
Cooldown Duration8 moons
Trigger
When the unit is killed in battle

Dragon's Wisdom - Draconian Spells

Spell NameLevelEffectTargetTrigger
Chameleon6Increase the camouflage skill of ambushed unitsOne of your units
When the unit enters a battle with an ambush order (A, Ma)
When the unit spies a city
Composure15Reduce the influence of moral and discipline penalty during battleOne of your units
When the unit enters a battle
When the unit reaches hand to hand combat
Snake Skin22Increase the dodging skillOne of your units
When the unit enters a battle
When the unit reaches hand to hand combat

Chameleon

Increase the camouflage skill of ambushed units.

Spell Level6
Ritual Cost120Mana  3GreenStone  3Herb
Ritual Upkeep3Mana
Learn Cost24Mana  2GreenStone  2Herb
Cast Cost12Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration2 moons
Trigger
When the unit enters a battle with an ambush order (A, Ma)
When the unit spies a city

Composure

Prevent the unit to suffer the first moral and discipline penalties.

Spell Level15
Ritual Cost375Mana  8GreenStone  8Herb
Ritual Upkeep11Mana
Learn Cost120Mana  5GreenStone  5Herb
Cast Cost30Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration4 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat

Snake Skin

The unit benefits from a higher dodging skill because its hide acts as a natural deflector.

Spell Level22
Ritual Cost550Mana  11GreenStone  11Herb
Ritual Upkeep17Mana
Learn Cost176Mana  6GreenStone  6Herb
Cast Cost44Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration6 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat

Alchemy - Dwarven Spells

Spell NameLevelEffectTargetTrigger
Rune of Fury10Add one attack point to the unitOne of your fighting units
When the unit attacks
Rune of Quickness12Increase the initiativeOne of your units
When the unit enters a battle
When the unit reaches hand to hand combat
When the unit spies a city
Rune of Piercing15Increase the range attack skillOne of your units with a range attack
When the unit enters a battle
When the unit reaches hand to hand combat
Rune of Sharpness15Increase hand to hand attack skillOne of your melee or missile units
When the unit enters a battle
When the unit reaches hand to hand combat
Rune of Range25Increase the max range of the unitOne of your units with a range attack
When the unit enters a battle
Fortress30Increase the protection of the defense buildingsOne of your cities
When the city is attacked

Rune of Fury

Add one attack point to the unit.

Rune Level10
Ritual Cost200Mana  5GreenStone  5Herb
Ritual Upkeep5Mana
Learn Cost40Mana  3GreenStone  3Herb
Cast Cost20Mana
TargetOne of your fighting units
Nb of Charges1
Effects Duration5 moons
Cooldown Duration3 moons
Trigger
When the unit attacks

Rune of Quickness

Moderately increase the initiative of the target unit.

Rune Level12
Ritual Cost240Mana  6GreenStone  6Herb
Ritual Upkeep6Mana
Learn Cost48Mana  3GreenStone  3Herb
Cast Cost24Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration3 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat
When the unit spies a city

Rune of Piercing

Slightly increase the range attack skill.

Rune Level15
Ritual Cost375Mana  8GreenStone  8Herb
Ritual Upkeep11Mana
Learn Cost120Mana  5GreenStone  5Herb
Cast Cost30Mana
TargetOne of your units with a range attack
Nb of Charges2
Cooldown Duration4 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat

Rune of Sharpness

Slightly increase the hand to hand attack skill.

Rune Level15
Ritual Cost375Mana  8GreenStone  8Herb
Ritual Upkeep11Mana
Learn Cost120Mana  5GreenStone  5Herb
Cast Cost30Mana
TargetOne of your melee or missile units
Nb of Charges2
Cooldown Duration4 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat

Rune of Range

Increase the max range of the unit.

Rune Level25
Ritual Cost875Mana  13GreenStone  13Herb
Ritual Upkeep31Mana
Learn Cost400Mana  12GreenStone  12Herb
Cast Cost100Mana
TargetOne of your units with a range attack
Nb of Charges2
Cooldown Duration7 moons
Trigger
When the unit enters a battle

Fortress

Increase the protection of the defense buildings

Rune Level30
Ritual Cost1050Mana  15GreenStone  15Herb
Ritual Upkeep38Mana
Learn Cost480Mana  12GreenStone  12Herb
Cast Cost120Mana
TargetOne of your cities
Nb of Charges2
Cooldown Duration8 moons
Trigger
When the city is attacked

Nature's Secrets - Elven Spells

Spell NameLevelEffectTargetTrigger
Brambles12Raise brambles around the caster to protect himOne of your magic units of the same race (Magic Level >= 9)
When the unit reaches hand to hand combat
Sight15Increase the ability to spot ambushed unitsOne of your units
When the unit enters a battle
When the unit spies a city
Marksman24Increase the accuracy of the shotsOne of your units with a range attack
When the unit enters a battle

Brambles

When the caster is the target of an attack, a wall of brambles raises around him to protect him from the enemy assaults during one round. The wall of brambles can sustain 1 hit points per cast power and also slightly increase the hand-to-hand defense skill of the unit.

Spell Level12
Ritual Cost240Mana  6GreenStone  6Herb
Ritual Upkeep6Mana
Learn Cost48Mana  3GreenStone  3Herb
Cast Cost24Mana * (Cast Power)
TargetOne of your magic units of the same race (Magic Level >= 9)
Nb of Charges2
Cooldown Duration3 moons
Trigger
When the unit reaches hand to hand combat
The effects of the spell are multiplied by the cast power (max: 5).

Sight

Increase the ability to spot ambushed units.

Spell Level15
Ritual Cost375Mana  8GreenStone  8Herb
Ritual Upkeep11Mana
Learn Cost120Mana  5GreenStone  5Herb
Cast Cost30Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration4 moons
Trigger
When the unit enters a battle
When the unit spies a city

Marksman

Increase the accuracy of the shots (Units with a range attack only).

Spell Level24
Ritual Cost600Mana  12GreenStone  12Herb
Ritual Upkeep18Mana
Learn Cost192Mana  7GreenStone  7Herb
Cast Cost48Mana
TargetOne of your units with a range attack
Nb of Charges2
Cooldown Duration6 moons
Trigger
When the unit enters a battle

Beyond Reality - Human Spells

Spell NameLevelEffectTargetTrigger
Ethereal Outline5Nearly invisible unitOne of your units
When the unit starts to move
Replication20Duplicate the unit in battleOne of your melee or missile units
When the unit enters a battle
When the unit reaches hand to hand combat
Faerie Gold25Trading Gold bonusOne of your caravans
When the unit buys or sells goods

Ethereal Outline

The target unit moves nearly without being seen. When the unit encounter an enemy unit, the enemy can only see that there is invisible units in the army but can not see the number nor the type of those units.

Spell Level5
Ritual Cost100Mana  3GreenStone  3Herb
Ritual Upkeep3Mana
Learn Cost20Mana  2GreenStone  2Herb
Cast Cost10Mana
TargetOne of your units
Nb of Charges1
Effects Duration3 moons
Cooldown Duration2 moons
Trigger
When the unit starts to move

Replication

The target unit is replicated, the 2 resulting units move together. If one of the units dies, the other dies immediately. The number of dammage inflicted by the two units double, but each unit has only half of the hit points of the original unit.

Spell Level20
Ritual Cost500Mana  10GreenStone  10Herb
Ritual Upkeep15Mana
Learn Cost160Mana  6GreenStone  6Herb
Cast Cost40Mana
TargetOne of your melee or missile units
Nb of Charges2
Cooldown Duration5 moons
Trigger
When the unit enters a battle
When the unit reaches hand to hand combat

Faerie Gold

By using leprechaun gold obtained from a fairy at a cheap price, The guild is tricked into buying your goods 10% more and selling goods to you at a 10% discount

Spell Level25
Ritual Cost875Mana  13GreenStone  13Herb
Ritual Upkeep31Mana
Learn Cost400Mana  12GreenStone  12Herb
Cast Cost100Mana
TargetOne of your caravans
Nb of Charges1
Effects Duration13 moons
Cooldown Duration7 moons
Trigger
When the unit buys or sells goods

Spirit of the Wind - Nomad Spells

Spell NameLevelEffectTargetTrigger
Friendly Wind10Increase the number of movement pointsOne of your units
When the unit starts to move
Shock Wave15Inflict damage to enemy units and Decrease their moralOne of your magic units of the same race (Magic Level >= 11)
When the unit enters a battle
Shield of Wind25Protect units from missilesOne of your units
When the unit is under fire

Friendly Wind

Increase the number of movement points of the target unit by 1/4.

Spell Level10
Ritual Cost200Mana  5GreenStone  5Herb
Ritual Upkeep5Mana
Learn Cost40Mana  3GreenStone  3Herb
Cast Cost20Mana
TargetOne of your units
Nb of Charges1
Effects Duration5 moons
Cooldown Duration3 moons
Trigger
When the unit starts to move

Shock Wave

Release a dust wave moving towards the enemy field and inflicting damages to each enemy unit. The enemy units also undergo a small penalty on the moral.

Spell Level15
Ritual Cost375Mana  8GreenStone  8Herb
Ritual Upkeep11Mana
Learn Cost120Mana  5GreenStone  5Herb
Cast Cost30Mana
TargetOne of your magic units of the same race (Magic Level >= 11)
Nb of Charges2
Cooldown Duration4 moons
Trigger
When the unit enters a battle
Effects Combination3 maximum per battle side

Shield of Wind

When projectiles are sent towards the target unit, a shielding vortex forms arround the unit and some projectiles gets lost.

Spell Level25
Ritual Cost875Mana  13GreenStone  13Herb
Ritual Upkeep31Mana
Learn Cost400Mana  12GreenStone  12Herb
Cast Cost100Mana
TargetOne of your units
Nb of Charges2
Cooldown Duration7 moons
Trigger
When the unit is under fire