Life Magic - Briac's Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Star Alignment | 8 | Increase the Moral of Briac's troops | One of your magic units (Magic Level >= 6) |
When the unit enters a battle
|
| Life Shield | 20 | Increase hit points during a battle | One of your units |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Life Ichor | 35 | Restore all the hit points of wounded units | One of your non magic units |
Immediate
|
| Second Life | 35 | Revive a killed spellcaster | One of your magic units (Magic Level >= 26) |
When the unit is killed in battle
|
Star Alignment
This spell allows the spellcaster to invoke the power of light on the battleground to motivate the troops. All troops affiliated to Briac gain a medium bonus to the Moral.
| Spell Level | 8 | |
|---|---|---|
| Ritual Cost | 160 4 4![]() |
|
| Ritual Upkeep | 4![]() |
|
| Learn Cost | 32 3 3![]() |
|
| Cast Cost | 16![]() |
|
| Target | One of your magic units (Magic Level >= 6) | |
| Nb of Charges | 2 | |
| Cooldown Duration | 2 moons | |
| Trigger |
When the unit enters a battle
|
|
Life Shield
This spell gives the target unit an amount of additional hit points equal to half the starting hit points of a rookie unit of the same type.
| Spell Level | 20 | |
|---|---|---|
| Ritual Cost | 500 10 10![]() |
|
| Ritual Upkeep | 15![]() |
|
| Learn Cost | 160 6 6![]() |
|
| Cast Cost | 40![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 5 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Life Ichor
Allow a spellcaster to restore all the hit points of a wounded non magical unit. After the healing is completed, the spellcaster lose 1 hit point.
| Spell Level | 35 | |
|---|---|---|
| Ritual Cost | 1225 18 18![]() |
|
| Ritual Upkeep | 44![]() |
|
| Learn Cost | 560 13 13![]() |
|
| Cast Cost | 140![]() |
|
| Target | One of your non magic units | |
| Nb of Charges | 1 | |
| Cooldown Duration | 9 moons | |
| Trigger |
Immediate
|
|
Second Life
When the spellcaster is killed on the battleground, he's resurrected in the Mage's greatest city with full MP/AP but no mana. The spellcaster do not gain mana for 20 additional moons. The spell cannot be cast again until the spellcaster can gain mana again.
| Spell Level | 35 | |
|---|---|---|
| Ritual Cost | 1225 18 18![]() |
|
| Ritual Upkeep | 44![]() |
|
| Learn Cost | 560 13 13![]() |
|
| Cast Cost | 140![]() |
|
| Target | One of your magic units (Magic Level >= 26) | |
| Nb of Charges | 1 | |
| Effects Duration | 20 moons | |
| Cooldown Duration | 20 moons | |
| Trigger |
When the unit is killed in battle
|
|
Death Magic - Khorg's Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Eclipse | 8 | Decrease the Moral and Discipline of Briac's troops | One of your magic units (Magic Level >= 6) |
When the unit enters a battle
|
| Blood Lust | 15 | Increase the combat skills at the cost of hit points | One of your melee or missile units |
When the unit reaches hand to hand combat
|
| Evil Minion | 25 | Allow a spellcaster to flee the battleground | One of your magic units (Magic Level >= 18) |
When the unit reaches hand to hand combat
When the unit is under fire
|
| Strike of Death | 30 | Send a vengenful blow before dying | One of your magic units (Magic Level >= 22) |
When the unit is killed in battle
|
| Arrow of Decay | 38 | Poison the projectiles of a ranged combat unit | One of your units with a range attack |
When the unit enters a battle
|
Eclipse
Invoke Khorg's power to mask the rays of light. All troops affiliated to Briac undergo a small penalty on Moral and Discipline.
| Spell Level | 8 | |
|---|---|---|
| Ritual Cost | 160 4 4![]() |
|
| Ritual Upkeep | 4![]() |
|
| Learn Cost | 32 3 3![]() |
|
| Cast Cost | 16![]() |
|
| Target | One of your magic units (Magic Level >= 6) | |
| Nb of Charges | 2 | |
| Cooldown Duration | 2 moons | |
| Trigger |
When the unit enters a battle
|
|
Blood Lust
The combat skills of the target unit are greatly increased. The unit however looses 1 hit point every 3 rounds after the one the spell was triggered. The spell dissolves whenever the unit remaining hit points decrease to 1. The unit is then disabled for the remaining of the battle.
| Spell Level | 15 | |
|---|---|---|
| Ritual Cost | 375 8 8![]() |
|
| Ritual Upkeep | 11![]() |
|
| Learn Cost | 120 5 5![]() |
|
| Cast Cost | 30![]() |
|
| Target | One of your melee or missile units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 4 moons | |
| Trigger |
When the unit reaches hand to hand combat
|
|
Evil Minion
The spellcaster invokes an evil and freightening creature before being wounded and use the diversion to cover his flight.
| Spell Level | 25 | |
|---|---|---|
| Ritual Cost | 875 13 13![]() |
|
| Ritual Upkeep | 31![]() |
|
| Learn Cost | 400 12 12![]() |
|
| Cast Cost | 100![]() |
|
| Target | One of your magic units (Magic Level >= 18) | |
| Nb of Charges | 2 | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit reaches hand to hand combat
When the unit is under fire
|
|
Strike of Death
The spellcaster use all its remaining mana to conjure death over its slayers.
| Spell Level | 30 | |
|---|---|---|
| Ritual Cost | 1050 15 15![]() |
|
| Ritual Upkeep | 38![]() |
|
| Learn Cost | 480 12 12![]() |
|
| Cast Cost | 120![]() |
|
| Target | One of your magic units (Magic Level >= 22) | |
| Nb of Charges | 1 | |
| Effects Duration | 15 moons | |
| Cooldown Duration | 8 moons | |
| Trigger |
When the unit is killed in battle
|
|
Arrow of Decay
Enemy units wounded by the shots of this unit will sustain damage during a few moons after the end of the battle.
| Spell Level | 38 | |
|---|---|---|
| Ritual Cost | 1330 19 19![]() |
|
| Ritual Upkeep | 48![]() |
|
| Learn Cost | 608 13 13![]() |
|
| Cast Cost | 152![]() |
|
| Target | One of your units with a range attack | |
| Nb of Charges | 2 | |
| Cooldown Duration | 10 moons | |
| Trigger |
When the unit enters a battle
|
|
Dragon's Wisdom - Draconian Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Chameleon | 6 | Increase the camouflage skill of ambushed units | One of your units |
When the unit enters a battle with an ambush order (A, Ma)
When the unit spies a city
|
| Composure | 15 | Reduce the influence of moral and discipline penalty during battle | One of your units |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Snake Skin | 22 | Increase the dodging skill | One of your units |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Flood | 30 | Floods a location | A location on a road |
Immediate
|
Chameleon
Increase the camouflage skill of ambushed units.
| Spell Level | 6 | |
|---|---|---|
| Ritual Cost | 120 3 3![]() |
|
| Ritual Upkeep | 3![]() |
|
| Learn Cost | 24 2 2![]() |
|
| Cast Cost | 12![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 2 moons | |
| Trigger |
When the unit enters a battle with an ambush order (A, Ma)
When the unit spies a city
|
|
Composure
Prevent the unit to suffer the first moral and discipline penalties.
| Spell Level | 15 | |
|---|---|---|
| Ritual Cost | 375 8 8![]() |
|
| Ritual Upkeep | 11![]() |
|
| Learn Cost | 120 5 5![]() |
|
| Cast Cost | 30![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 4 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Snake Skin
The unit benefits from a higher dodging skill because its hide acts as a natural deflector.
| Spell Level | 22 | |
|---|---|---|
| Ritual Cost | 550 11 11![]() |
|
| Ritual Upkeep | 17![]() |
|
| Learn Cost | 176 6 6![]() |
|
| Cast Cost | 44![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 6 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Flood
Blocks any movement towards the target location.
| Spell Level | 30 | |
|---|---|---|
| Ritual Cost | 1050 15 15![]() |
|
| Ritual Upkeep | 38![]() |
|
| Learn Cost | 480 12 12![]() |
|
| Cast Cost | 120![]() |
|
| Target | A location on a road | |
| Nb of Charges | 1 | |
| Effects Duration | 15 moons | |
| Cooldown Duration | 8 moons | |
| Trigger |
Immediate
|
|
Alchemy - Dwarven Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Rune of Fury | 10 | Add one attack point to the unit | One of your fighting units |
When the unit attacks
|
| Rune of Quickness | 12 | Increase the initiative | One of your units |
When the unit enters a battle
When the unit reaches hand to hand combat
When the unit spies a city
|
| Rune of Piercing | 15 | Increase the range attack skill | One of your units with a range attack |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Rune of Sharpness | 15 | Increase hand to hand attack skill | One of your melee or missile units |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Large Shield | 18 | Increase defense and discipline | One of your units |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Rune of Fear | 25 | Inflicts a slight moral and discipline penalty to nearby enemy units. | One of your units |
When the unit enters a battle
|
| Rune of Range | 25 | Increase the max range of the unit | One of your units with a range attack |
When the unit enters a battle
|
| Fortress | 30 | Increase the protection of the defense buildings | One of your cities |
When the city is attacked
|
| Rune of Dispell | 30 | Dispell enchantments from enemy units | One of your units |
When the unit enters a battle
|
Rune of Fury
Add one attack point to the unit.
| Rune Level | 10 | |
|---|---|---|
| Ritual Cost | 200 5 5![]() |
|
| Ritual Upkeep | 5![]() |
|
| Learn Cost | 40 3 3![]() |
|
| Cast Cost | 20![]() |
|
| Target | One of your fighting units | |
| Nb of Charges | 1 | |
| Effects Duration | 5 moons | |
| Cooldown Duration | 3 moons | |
| Trigger |
When the unit attacks
|
|
Rune of Quickness
Moderately increase the initiative of the target unit.
| Rune Level | 12 | |
|---|---|---|
| Ritual Cost | 240 6 6![]() |
|
| Ritual Upkeep | 6![]() |
|
| Learn Cost | 48 3 3![]() |
|
| Cast Cost | 24![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 3 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
When the unit spies a city
|
|
Rune of Piercing
Slightly increase the range attack skill.
| Rune Level | 15 | |
|---|---|---|
| Ritual Cost | 375 8 8![]() |
|
| Ritual Upkeep | 11![]() |
|
| Learn Cost | 120 5 5![]() |
|
| Cast Cost | 30![]() |
|
| Target | One of your units with a range attack | |
| Nb of Charges | 2 | |
| Cooldown Duration | 4 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Rune of Sharpness
Slightly increase the hand to hand attack skill.
| Rune Level | 15 | |
|---|---|---|
| Ritual Cost | 375 8 8![]() |
|
| Ritual Upkeep | 11![]() |
|
| Learn Cost | 120 5 5![]() |
|
| Cast Cost | 30![]() |
|
| Target | One of your melee or missile units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 4 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Large Shield
Moderately increase the defense skills of the target unit and slightly upgrade Discipline. The shield however slow the unit's fight.
| Spell Level | 18 | |
|---|---|---|
| Ritual Cost | 450 9 9![]() |
|
| Ritual Upkeep | 14![]() |
|
| Learn Cost | 144 6 6![]() |
|
| Cast Cost | 36![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 5 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Rune of Fear
Inflicts a slight moral and discipline penalty to nearby enemy units (Higher level units inflict a higher penalty than lower level units).
| Rune Level | 25 | |
|---|---|---|
| Ritual Cost | 875 13 13![]() |
|
| Ritual Upkeep | 31![]() |
|
| Learn Cost | 400 12 12![]() |
|
| Cast Cost | 100![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit enters a battle
|
|
| Effects Combination | 3 maximum per battle side | |
Rune of Range
Increase the max range of the unit.
| Rune Level | 25 | |
|---|---|---|
| Ritual Cost | 875 13 13![]() |
|
| Ritual Upkeep | 31![]() |
|
| Learn Cost | 400 12 12![]() |
|
| Cast Cost | 100![]() |
|
| Target | One of your units with a range attack | |
| Nb of Charges | 2 | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit enters a battle
|
|
Fortress
Increase the protection of the defense buildings
| Rune Level | 30 | |
|---|---|---|
| Ritual Cost | 1050 15 15![]() |
|
| Ritual Upkeep | 38![]() |
|
| Learn Cost | 480 12 12![]() |
|
| Cast Cost | 120![]() |
|
| Target | One of your cities | |
| Nb of Charges | 2 | |
| Cooldown Duration | 8 moons | |
| Trigger |
When the city is attacked
|
|
Rune of Dispell
May cause the dispell of an enemy unit's enchantment during hand-to-hand combat.
| Rune Level | 30 | |
|---|---|---|
| Ritual Cost | 1050 15 15![]() |
|
| Ritual Upkeep | 38![]() |
|
| Learn Cost | 480 12 12![]() |
|
| Cast Cost | 120![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 8 moons | |
| Trigger |
When the unit enters a battle
|
|
Nature's Secrets - Elven Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Brambles | 12 | Raise brambles around the caster to protect him | One of your magic units of the same race (Magic Level >= 9) |
When the unit reaches hand to hand combat
|
| Sight | 15 | Increase the ability to spot ambushed units | One of your units |
When the unit enters a battle
When the unit spies a city
|
| Marksman | 24 | Increase the accuracy of the shots | One of your units with a range attack |
When the unit enters a battle
|
| Shackles and Chains | 28 | Immobilize enemy units during battle | One of your magic units of the same race (Magic Level >= 21) |
When the unit enters a battle
|
Brambles
When the caster is the target of an attack, a wall of brambles raises around him to protect him from the enemy assaults during one round. The wall of brambles can sustain 1 hit points per cast power and also slightly increase the hand-to-hand defense skill of the unit.
| Spell Level | 12 | |
|---|---|---|
| Ritual Cost | 240 6 6![]() |
|
| Ritual Upkeep | 6![]() |
|
| Learn Cost | 48 3 3![]() |
|
| Cast Cost | 24 * (Cast Power) |
|
| Target | One of your magic units of the same race (Magic Level >= 9) | |
| Nb of Charges | 2 | |
| Cooldown Duration | 3 moons | |
| Trigger |
When the unit reaches hand to hand combat
|
|
| The effects of the spell are multiplied by the cast power (max: 5). | ||
Sight
Increase the ability to spot ambushed units.
| Spell Level | 15 | |
|---|---|---|
| Ritual Cost | 375 8 8![]() |
|
| Ritual Upkeep | 11![]() |
|
| Learn Cost | 120 5 5![]() |
|
| Cast Cost | 30![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 4 moons | |
| Trigger |
When the unit enters a battle
When the unit spies a city
|
|
Marksman
Increase the accuracy of the shots (Units with a range attack only).
| Spell Level | 24 | |
|---|---|---|
| Ritual Cost | 600 12 12![]() |
|
| Ritual Upkeep | 18![]() |
|
| Learn Cost | 192 7 7![]() |
|
| Cast Cost | 48![]() |
|
| Target | One of your units with a range attack | |
| Nb of Charges | 2 | |
| Cooldown Duration | 6 moons | |
| Trigger |
When the unit enters a battle
|
|
Shackles and Chains
Every round, 3 enemy units are ensnared. These unit's cannot move on the battleground for 2 rounds. Their combat abilities are also decreased meanwhile.
| Spell Level | 28 | |
|---|---|---|
| Ritual Cost | 980 14 14![]() |
|
| Ritual Upkeep | 35![]() |
|
| Learn Cost | 448 12 12![]() |
|
| Cast Cost | 112![]() |
|
| Target | One of your magic units of the same race (Magic Level >= 21) | |
| Nb of Charges | 2 | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit enters a battle
|
|
Beyond Reality - Human Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Ethereal Outline | 5 | Nearly invisible unit | One of your units |
When the unit starts to move
|
| Replication | 20 | Duplicate the unit in battle | One of your melee or missile units |
When the unit enters a battle
When the unit reaches hand to hand combat
|
| Faerie Gold | 25 | Trading Gold bonus | One of your caravans |
When the unit buys or sells goods
|
| Maze | 26 | Create a maze on the road, so that enemy units will get lost | A location on a city road |
Immediate
|
Ethereal Outline
The target unit moves nearly without being seen. When the unit encounter an enemy unit, the enemy can only see that there is invisible units in the army but can not see the number nor the type of those units.
| Spell Level | 5 | |
|---|---|---|
| Ritual Cost | 100 3 3![]() |
|
| Ritual Upkeep | 3![]() |
|
| Learn Cost | 20 2 2![]() |
|
| Cast Cost | 10![]() |
|
| Target | One of your units | |
| Nb of Charges | 1 | |
| Effects Duration | 3 moons | |
| Cooldown Duration | 2 moons | |
| Trigger |
When the unit starts to move
|
|
Replication
The target unit is replicated, the 2 resulting units move together. If one of the units dies, the other dies immediately. The number of dammage inflicted by the two units double, but each unit has only half of the hit points of the original unit.
| Spell Level | 20 | |
|---|---|---|
| Ritual Cost | 500 10 10![]() |
|
| Ritual Upkeep | 15![]() |
|
| Learn Cost | 160 6 6![]() |
|
| Cast Cost | 40![]() |
|
| Target | One of your melee or missile units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 5 moons | |
| Trigger |
When the unit enters a battle
When the unit reaches hand to hand combat
|
|
Faerie Gold
By using leprechaun gold obtained from a fairy at a cheap price, The guild is tricked into buying your goods 10% more and selling goods to you at a 10% discount
| Spell Level | 25 | |
|---|---|---|
| Ritual Cost | 875 13 13![]() |
|
| Ritual Upkeep | 31![]() |
|
| Learn Cost | 400 12 12![]() |
|
| Cast Cost | 100![]() |
|
| Target | One of your caravans | |
| Nb of Charges | 1 | |
| Effects Duration | 13 moons | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit buys or sells goods
|
|
Maze
A section of city road is drown in fog and sown with dense vegetation, so that enemy units may get lost trying to reach the city. An army that get lost use 4 MPs and find itself back to its previous location and discontent spread among the army.
| Spell Level | 26 | |
|---|---|---|
| Ritual Cost | 910 13 13![]() |
|
| Ritual Upkeep | 33![]() |
|
| Learn Cost | 416 12 12![]() |
|
| Cast Cost | 104 * (Cast Power) |
|
| Target | A location on a city road | |
| Nb of Charges | 1 | |
| Effects Duration | 13 moons | |
| Cooldown Duration | 7 moons | |
| Trigger |
Immediate
|
|
| The duration of the spell is multiplied by the cast power. | ||
Spirit of the Wind - Nomad Spells
| Spell Name | Level | Effect | Target | Trigger |
|---|---|---|---|---|
| Friendly Wind | 10 | Increase the number of movement points | One of your units |
When the unit starts to move
|
| Shock Wave | 15 | Inflict damage to enemy units and Decrease their moral | One of your magic units of the same race (Magic Level >= 11) |
When the unit enters a battle
|
| Burst of Speed | 25 | Uncanny Dodge | One of your units |
When the unit reaches hand to hand combat
|
| Shield of Wind | 25 | Protect units from missiles | One of your units |
When the unit is under fire
|
Friendly Wind
Increase the number of movement points of the target unit by 1/4.
| Spell Level | 10 | |
|---|---|---|
| Ritual Cost | 200 5 5![]() |
|
| Ritual Upkeep | 5![]() |
|
| Learn Cost | 40 3 3![]() |
|
| Cast Cost | 20![]() |
|
| Target | One of your units | |
| Nb of Charges | 1 | |
| Effects Duration | 5 moons | |
| Cooldown Duration | 3 moons | |
| Trigger |
When the unit starts to move
|
|
Shock Wave
Release a dust wave moving towards the enemy field and inflicting damages to each enemy unit. The enemy units also undergo a small penalty on the moral.
| Spell Level | 15 | |
|---|---|---|
| Ritual Cost | 375 8 8![]() |
|
| Ritual Upkeep | 11![]() |
|
| Learn Cost | 120 5 5![]() |
|
| Cast Cost | 30![]() |
|
| Target | One of your magic units of the same race (Magic Level >= 11) | |
| Nb of Charges | 2 | |
| Cooldown Duration | 4 moons | |
| Trigger |
When the unit enters a battle
|
|
| Effects Combination | 3 maximum per battle side | |
Burst of Speed
May allow the unit to avoid all hand to hand damage by improving the dodging skills.
| Spell Level | 25 | |
|---|---|---|
| Ritual Cost | 875 13 13![]() |
|
| Ritual Upkeep | 31![]() |
|
| Learn Cost | 400 12 12![]() |
|
| Cast Cost | 100![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit reaches hand to hand combat
|
|
Shield of Wind
When projectiles are sent towards the target unit, a shielding vortex forms arround the unit and some projectiles gets lost.
| Spell Level | 25 | |
|---|---|---|
| Ritual Cost | 875 13 13![]() |
|
| Ritual Upkeep | 31![]() |
|
| Learn Cost | 400 12 12![]() |
|
| Cast Cost | 100![]() |
|
| Target | One of your units | |
| Nb of Charges | 2 | |
| Cooldown Duration | 7 moons | |
| Trigger |
When the unit is under fire
|
|
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