Akeran IRC Command Reference
| Create | Delete | Diplomacy | Information | Location | Magic | Maintenance | Offense | System | Trade |
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| Command Type: Information | Can be used: Anywhere |
This command show the help files.
DCC
|
Ask the bot to send you a DCC Chat
|
| Command Type: System | Can be used: Anywhere |
This command ask the bot to send you a DCC Chat.
(See also
VALIDATE
)
VALIDATE
|
Validate yourself in the game
|
validate <password> [code]
| Command Type: System | Can be used: Anywhere |
This command allows you to validate your player when you arrive on
channel #akeran. Unless you're validated, you won't be able to send
commands to the bot, thus making it impossible for you to play- This
prevents players from changing to your nick and using your player
when you're not on IRC.
Note:Validation is automatic when a register command is issued, but
the DONE command must still be issued before leaving.
(See also
DCC, DEVALIDATE, DONE, REGISTER, PASSWORD
)
DEVALIDATE
|
Devalidate yourself on the current media
|
| Command Type: System | Can be used: Anywhere |
This command will de-validate your player on the media you send the
command when you do not want to use this media to play (for example
the DCC you where waiting for is now available so you don't need the
'channel' media.
If you play only via dcc the de-validate is done automatically when
the connection is closed.
if you don't play via dcc : DON'T FORGET TO DO IT BEFORE LEAVING.
(See also
VALIDATE, DONE
)
DONE
|
Devalidate yourself from the game
|
| Command Type: System | Can be used: Anywhere |
This command will de-validate your player when you're done with the
game, preventing other players from changing to your nick and using
your player while you're not on IRC.
If you play only via dcc the de-validate is done automatically when
the connection is closed.
if you don't play via dcc : DON'T FORGET TO DO IT BEFORE LEAVING.
(See also
VALIDATE, DEVALIDATE
)
REGISTER
|
Register yourself in the game
|
register <email> <new_password>
| Command Type: System | Can be used: Anywhere |
This command allows you to register you in the Akeran Game Master.
This command must be used before doing a newplayer.
(See also
VALIDATE, EMAIL, NEWPLAYER
)
PASSWORD
|
Change your password
|
| Command Type: System | Can be used: Anywhere |
This command allows you to change the password you use to gain access
to the game. Don't forget to change your password after a newplayer
and write it down-Forgotten or lost passwords can be send at the
registered e-mail address with the command 'mailpassword'.
You may change the password at any time after you're validated.
(See also
VALIDATE, MAILPASSWORD
)
MAILPASSWORD
|
Mail your password to your registered e-mail address
|
| Command Type: System | Can be used: Anywhere |
This command allows you to send your paswword to your registered e-mail address.
(See also
PASSWORD, EMAIL
)
EMAIL
|
Consult/Change your registered e-mail address
|
| Command Type: System | Can be used: Anywhere |
This command allows you to view or change the e-mail
used by akeran when you ask him to send you a mail
(ex : mailpassword)
(See also
REGISTER, MAILPASSWORD, MAILEVENT, MAILLOG
)
MAILEVENT
|
Modify the list of event types send to you by e-mail
|
mailevent { list of <mail_type> }
| Command Type: System | Can be used: Anywhere |
This command allows you to change the type of events
send to you will by e-mail. If the mail type is not prefixed
the mail type will be added to the list. If the mail
type is prefixed by "-", the mail type will be removed.
Example :
mailevent msg : Add 'msg' mail type
mailevent -msg : Remove 'msg' mail type
The following mail types are available:
annoucements : Akeran Annoucements (low traffic)
msg : A message from another user
diplomacy : A peace or war declaration from another user
exchange : An exchange offer or agreement with another user
battle : A battle in which you are involved
battledetails : The details about a battle (each round)
magic : The research of a spell is finished
armymagic : Unit's magic commands: study, learn, cast, recast
endofage : A player is (or no longer is) the potential winner
armytrading : A unit is transfering or trading goods
otherstrading : Another player has bought or sell goods in one of your cities
armymove : An army's movement events
othersmoves : Other player's army movements witnessed by your units
spy : Spy events (your units and enemy detected while trying to spy one of your cities)
foundsettle : A settler has founded a new city or settled into an existing city
cityorder : A city order has been executed (trade or construction)
scouting : A unit has scouted a province
loyalty : A unit of yours is loosing moral and/or is deserting (lack of supply)
newplayers : New player events
playersend : Player's end events: players killed, players retiring...
messenger : A messenger arriving in one of your cities (high traffic)
(See also
EMAIL, SENDMSG, ATTACK
)
BUFFEREVENT
|
Modify the list of buffered event types that you will retreive upon login
|
bufferevent { list of <buffer_event> }
| Command Type: System | Can be used: Anywhere |
This command allows you to change the type of events
that you will retreive upon login. If the event type is not prefixed
the event type will be added to the list. If the event
type is prefixed by "-", the event type will be removed.
Example :
bufferevent battle : Add 'battle' to the buffered event list
bufferevent -battle : Remove 'battle' the buffered event list
The following event types are available:
annoucements : Akeran Annoucements (low traffic)
msg : A message from another user
diplomacy : A peace or war declaration from another user
exchange : An exchange offer or agreement with another user
battle : A battle in which you are involved
battledetails : The details about a battle (each round)
magic : The research of a spell is finished
armymagic : Unit's magic commands: study, learn, cast, recast
endofage : A player is (or no longer is) the potential winner
armytrading : A unit is transfering or trading goods
otherstrading : Another player has bought or sell goods in one of your cities
armymove : An army's movement events
othersmoves : Other player's army movements witnessed by your units
spy : Spy events (your units and enemy detected while trying to spy one of your cities)
foundsettle : A settler has founded a new city or settled into an existing city
cityorder : A city order has been executed (trade or construction)
scouting : A unit has scouted a province
loyalty : A unit of yours is loosing moral and/or is deserting (lack of supply)
newplayers : New player events
playersend : Player's end events: players killed, players retiring...
messenger : A messenger arriving in one of your cities (high traffic)
(See also
SENDMSG, ATTACK
)
SENDMSG
|
Send a message to another player
|
sendmsg <target> <message>
| Command Type: System | Can be used: Anywhere |
This command allows you to send a message to another player if he or
she isn't currently on IRC. The player you sent the message to will
receive the message the next time he or she validate.
(See also
MAILEVENT, BUFFEREVENT
)
LOG
|
Show the log of a province
|
log [page_nb] [page_size]
| Command Type: System | Can be used: Anywhere |
All major events of the past few weeks are saved to a log. This command allows
you to consult the events arrived in the province of your current location.
page_nb : the page number (numbered form the end) to consult
(the default is '0' : end of the log)
page_size : the number of events in each page
(See also
GLOG, LOGME, SETLOGPAGESIZE
)
GLOG
|
Show the global log (events older than 2 days)
|
glog [page_nb] [page_size]
| Command Type: System | Can be used: Anywhere |
All major events of the past few weeks are saved to this log.
This command allows you to consult those events.
page_nb : the page number (numbered form the end) to consult
(the default is '0' : end of the log)
page_size : the number of events in each page
(See also
LOG, SETLOGPAGESIZE
)
LOGME
|
Show the contents of your log
|
logme [page_nb] [page_size]
| Command Type: System | Can be used: Anywhere |
All major events of the past few weeks are saved to a log. This command allows
you to consult your events.
page_nb : the page number (numbered form the end) to consult
(the default is '0' : end of the log)
page_size : the number of events in each page
(See also
LOG, SETLOGPAGESIZE, MAILLOG
)
SETLOGPAGESIZE
|
Set the default log page size
|
setlogpagesize <page_size>
| Command Type: System | Can be used: Anywhere |
Set the default log page size that will be used when there is no page size
in the log command.
page_size : the number of events in each page
(See also
LOG, GLOG, LOGME
)
MAILLOG
|
Send your log to your registered e-mail address
|
| Command Type: System | Can be used: Anywhere |
This command allows you to send your log to your registered e-mail address.
(See also
EMAIL, LOGME
)
TIME
|
Show the current GMT time, next moon and season time
|
| Command Type: System | Can be used: Anywhere |
This command shows you the current GMT time and when
will occur the next new moon and the next new season.
NEWPLAYER
|
Create a new player
|
newplayer <race> <province> - <city_name> <road>
| Command Type: Create(Player) | Can be used: Anywhere |
This command allows you to create a new player.
race : The race of the inhabittants of your first city, one of :
Dwarves, Elves, Nomads, Draconians and Humans
province : the province you want to settle in. The province names
can be seen in the Akeran Map (http://www.akeran.org/Map.html).
road : The road on which the city will be built, one of :
North, North East, South East, South, South West and North West.
If you put 'None', the road will be chosen randomly.
Note that each province can have at most fifteen cities. To know which race
can settle in a particular province, use the INFOMAP command.
(See also
REGISTER, INFOMAP
)
| Command Type: Status(Player) | Can be used: Anywhere |
This command allows you to see your title, the list of cities you
control, your alignment, a rough approximation of your status in
the face of your god(grace), and other vital statistics of your player.
(See also
COUNSELLOR, CADVISOR, DIPLOMACY, VIEW, ADVISOR
)
COUNSELLOR
|
Measure the abilities of another player to your own
|
| Command Type: Status(Player) | Can be used: Anywhere |
This command will measure the abilities of another player to your own,
then show whether you can attack him or her without losing grace. This
can prove to be useful in uncertain situations-Using this command before
you engage an unknown enemy is an especially healthy habit.
(See also
PERSON, DIPLOMACY, ATTACK, EATTACK
)
BALANCE
|
Show the number of inhabitants belonging to each god
|
| Command Type: Information(Players) | Can be used: Anywhere |
This command show the number of inhabitants belonging to each god.
(See also
TOP
)
TOP
|
Show the 5 first scores of Akeran
|
| Command Type: Information(Players) | Can be used: Anywhere |
This command shows the 5 first scores of Akeran.
(See also
BALANCE
)
PLAYERLIST
|
List all the players
|
| Command Type: Information(Players) | Can be used: Anywhere |
This command allows you to list all the players.
(See also
PLVIEW, PLMODIFY, PLREPLACE, DIPLOMACY
)
PLVIEW
|
View all the player lists
|
| Command Type: Diplomacy | Can be used: Anywhere |
This command allows you to view all the player lists.
(See also
PLAYERLIST, PLMODIFY, PLREPLACE, DIPLOMACY, ARMMODE, ARMBEHAVIOUR
)
PLMODIFY
|
Modify a player list
|
plmodify <player_list> { list of <player> }
| Command Type: Diplomacy | Can be used: Anywhere |
This command allows you to modify a player list.
If the player name is not prefixed the player will be added to the list.
If the player name is prefixed by "-", the player will be removed.
A player list can contain player names or special names:
all : all players
peace : players with whom you have a peace treaty
neutral : players with whom you have neither a peace treaty nor a war
war : players with whom you have a declared war
blockades : players which are blocking your army
(See also
PLAYERLIST, PLVIEW, DIPLOMACY
)
PLREPLACE
|
Modify a player list by replacing it's content
|
plreplace <player_list> { list of [player] }
| Command Type: Diplomacy | Can be used: Anywhere |
This command allows you to replace the content of a player list.
A player list can contain player names or special names:
all : all players
peace : players with whom you have a peace treaty
neutral : players with whom you have neither a peace treaty nor a war
war : players with whom you have a declared war
blockades : players which are blocking your army
(See also
PLAYERLIST, PLVIEW, DIPLOMACY
)
CADVISOR
|
Consideration (Grace, Honor and Popularity) Advisor
|
cadvisor
pcadvisor
ccadvisor
| Command Type: Status(Player) | Can be used: Anywhere |
This command allows you to know what influence your different
considerations (Grace/Honor/Popularity). The numbers displayed in this
command are only a rough evaluation of each kind of influence
on the consideration.
(See also
PERSON, VIEW
)
DIPLOMACY
|
Show your diplomacy status
|
| Command Type: Diplomacy | Can be used: Anywhere |
Show the diplomacy status with all the others players.
(See also
PERSON, COUNSELLOR, PLAYERLIST, PLVIEW, PLMODIFY, PLREPLACE, DECLARE, ARMMODE, ARMBEHAVIOUR, SETEXCHANGE, SETEXCANCEL
)
DECLARE
|
Change your diplomacy state toward another player (Peace or War)
|
| Command Type: Diplomacy | Can be used: Anywhere |
Change your diplomacy state toward another player (Peace or War).
If you want to cancel your peace treaty offer (not a signed peace treaty), use
the special state 'neutral'.
(See also
DIPLOMACY
)
MARKET
|
Show the price of a market
|
| Command Type: Trade | Can be used: Anywhere |
This command shows you the tariffs of the regional market
nearest to the location you specified. This location may be
a province name, a city you own or an army halt location.
(See also
CITYBUY, CITYSELL, SETLIMITGOODS, SETTRADELIMITS, SETWANTEDGOODS, SETSELLPRICES, SETBUYPRICES, UNITBUY, UNITSELL
)
INFOMAP
|
Show the informations on a map location
|
| Command Type: Information(Location) | Can be used: Anywhere |
This command shows you the information on a particular map square.
(See also
NEWPLAYER
)
INFOBUILD
|
Show the informations on a building
|
INFOUNIT
|
Show the informations on a unit
|
INFOSPELL
|
Show the informations on a spell
|
infobuild <building/unit/spell>
infounit <building/unit/spell>
infospell <building/unit/spell>
| Command Type: Information | Can be used: Anywhere |
This command shows you the characteristics of a type of building or unit and
what is required to construct it.
Note : instead of typing the full name, you can just type the first letters
that do not conflict with another building or unit.
Example :
infobuild hu ir means infobuild human ironmine
This syntax also works for all the commands that have a 'building/unit' parameter.
The "Needed Buildings" field is especially important, as it displays
the type of building(s) required to train the indicated type of building/unit.
The numbers of goods show what goods are required to build that building/unit,
as well as the production points that must be allocated.
(See also
VIEW, CONSTRUCT, BUILD, TRAIN, BUYCONSTRUCT, CANCEL, ADVISOR
)
CURRENT
|
Change the current location
|
| Command Type: Location | Can be used: Anywhere |
This command changes the location of your "current square." This is
the location that you're currently sending commands to, which may
be a city or a realm. Remember that many of the commands you enter will be
sent only in relation to the current square.
(See also
VIEW, FVIEW, CVIEW, REVIEW, CREVIEW
)
VIEW
|
View the location details
|
| Command Type: Status(City) | Can be used: Anywhere |
This command has three uses, depending on the location. If the location is
a city you own, it will show the statistics of that city.
If the location is a city you don't own, it will show the name of the owner
and the defending buildings.
If the location is a realm, this command displays a list
of all the cities in that realm and the names of their owners.
(See also
PERSON, CADVISOR, INFOBUILD, CURRENT, CVIEW, REVIEW, OQLIST, SETTLE, SPY, RENAMECITY, CITYREORDER, CITYCOPYORDER, CITYDELORDER, CITYSETTIMES, CITYEXEC, CITYMODE, CONSTRUCT, TAX, ETAX, ADVISOR, GADVISOR, PADVISOR, SADVISOR, ADDGOODS, SETGOODS, ARMADDGOODS, ARMSETGOODS, ARMCOPYORDER, ARMSCOUT, MADVISOR, MAPALL, MAPC, MAPT
)
FVIEW
|
View all the location details
|
| Command Type: Status(City) | Can be used: Anywhere |
This command has three uses, depending on the location. If the location is
a city you own, it will show the statistics of that city.
If the location is a city you don't own, it will show the name of the owner
and the defending buildings.
If the location is a realm, this command displays a list
of all the cities in that realm and the names of their owners.
(See also
CURRENT
)
CVIEW
|
Change the current location and view the location details
|
| Command Type: Status(City) | Can be used: Anywhere |
This command is mainly an alias that do a 'current' and a 'view'
in one command.
(See also
CURRENT, VIEW
)
REVIEW
|
List the units of this location
|
| Command Type: Status(Unit) | Can be used: Anywhere |
This command will show the units that are in the current square or in
location, their statistics, their army and their position (inside /
outside / besieging a city).
(See also
CURRENT, VIEW, CREVIEW, GADVISOR, PADVISOR, SADVISOR, LOCATE, DISBAND, ADDGOODS, SETGOODS, ARMADDGOODS, ARMSETGOODS, ARMTRANSFER, ARMVIEW, ARMSCOUT, INCITY, OUTCITY, INMARKET, BESIEGE, STUDY, STEPMOVE, RMOVE, SETORDER, SETORDERS
)
CREVIEW
|
Change the current location and list the units of this location
|
| Command Type: Status(Unit) | Can be used: Anywhere |
This command is mainly an alias that do a 'current' and a 'review'
in one command.
(See also
CURRENT, REVIEW
)
OQLIST
|
List all your order queues
|
| Command Type: Information(Player) | Can be used: Anywhere |
This command allows you to list all your order queues.
(See also
VIEW, ARMVIEW
)
found [order_mode] { <army> or list of <unit> } <city_name>
| Command Type: Create(City) | Can be used: In a province |
This command will use one settler in your army to found a new city.
City founding takes 1 Action point to complete.
city_name : the name of your new city
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
Note that your army moved into the new city for protection.
Also remember that only ONE settler is allowed in the army
to found a new city.
(See also
SETTLE, ARMTRANSFER, ARMVIEW
)
EFOUND
|
Found a new city (extended syntax)
|
efound [order_mode] { <army> or list of <unit> } <city_name> <city_queue>
| Command Type: Create(City) | Can be used: In a province |
This command will use one settler in your army to found a new city,
and execute orders from the named city queue.
City founding takes 1 Action point to complete.
city_queue : the name of the city order queue from which the orders will be copied
city_name : the name of your new city
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
Note that your army moved into the new city for protection.
Also remember that only ONE settler is allowed in the army
to found a new city.
(See also
SETTLE, ARMTRANSFER, ARMVIEW
)
SETTLE
|
Transfer the population of a settler to one of your cities
|
settle [order_mode] { <army> or list of <unit> }
| Command Type: Maintenance(City) | Can be used: In a city you own |
This command will use the settlers from army or the list of units
to transfer population to one of your city.
Population transfers take 1 Action point to complete.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
VIEW, FOUND, EFOUND, ARMVIEW
)
SPY
|
Spy a city of another player
|
spy [order_mode] { <army> or list of <unit> }
| Command Type: Offense(City) | Can be used: In a city of another player |
This command allow you to spy another city with a spying unit in order to
detect the defending units.
Spying a city requires 4 Action points.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
VIEW, ARMVIEW
)
RENAMECITY
|
Rename one of your cities
|
renamecity <city> [new_name]
| Command Type: Maintenance(City) | Can be used: In a city you own |
This command allow you to rename one of your cities.
If you don't put the new_name, this command will
show the cost of the 'renamecity' in this city.
You can rename a city only once 10 seasons after
having taken the city from another player or after it's creation.
(See also
VIEW, ATTACK
)
CITYREORDER
|
Change the execution order of the orders
|
cityreorder <city> <queue_nb> { list of <order> }
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to change the execution order of the orders.
The order numbers specified will be put at the beginning of the order list.
The omitted numbers will be put at the end of the order list in
their respective orders.
(See also
VIEW, CITYCOPYORDER, CITYDELORDER, CITYMODE
)
CITYCOPYORDER
|
Copy some orders from one order queue to another one
|
citycopyorder <city_src> <queue_nb_src> <city_dest> <queue_nb_dest> { list of <order> }
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to copy selected orders from the first order queue
to the second order queue.
(See also
VIEW, CITYREORDER, CITYDELORDER, CITYMODE
)
CITYDELORDER
|
Remove orders from a city
|
citydelorder <city> <queue_nb> { list of <order> }
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to remove orders from a city.
(See also
VIEW, CITYREORDER, CITYCOPYORDER, CITYMODE
)
CITYSETTIMES
|
Set the number of times of the orders of a city
|
citysettimes <city> <queue_nb> <nb_times> { list of <order> }
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to set the number of times of the orders of a city.
(See also
VIEW, CITYMODE
)
CITYEXEC
|
Execute the orders of a city
|
cityexec <city> <queue_nb>
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allow you to execute the orders of the city.
(See also
VIEW, CITYMODE
)
CITYMODE
|
Change the execution mode of the orders
|
citymode <city> <queue_nb> <mode>
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to change the execution modes of the orders.
activation : This parameter can be :
run : the orders are executed immediately (max 5 at a time)
step : the orders are executed immediately one by one
stop : the orders are not executed (useful for planning)
(See also
VIEW, CITYREORDER, CITYCOPYORDER, CITYDELORDER, CITYSETTIMES, CITYEXEC
)
CITYWAITSTART
|
Order your city to wait before executing other orders
|
citywaitstart [order_mode] <city> <queue_nb> <nb_seasons>
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to order your city to wait 'nb_seasons'
seasons before executing the other orders.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
ARMVIEW
)
CITYWAITEND
|
Order your city to wait before executing other orders
|
citywaitend [order_mode] <city> <queue_nb> <nb_seasons>
| Command Type: Maintenance(City) | Can be used: Anywhere |
This command allows you to order your city to wait 'nb_seasons'
seasons before executing the other orders.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
ARMVIEW
)
CITYBUY
|
Buy goods in one of your city
|
citybuy [order_mode] { list of <good_type> <good_number> }
citybuy [order_mode] { list of <good_number> <good_type> }
| Command Type: Trade | Can be used: In a city you own |
This command allows you to buy goods and have them delivered
to one of your cities. The goods are bought at the local market.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
MARKET, CITYSELL, SETKEPTGOODS, SETLIMITGOODS
)
CITYSELL
|
Sell goods from one of your city
|
citysell [order_mode] { list of <good_type> <good_number> }
citysell [order_mode] { list of <good_number> <good_type> }
| Command Type: Trade | Can be used: In a city you own |
This command allows you to sell goods from one of your city.
The goods are sold at the local market.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
MARKET, CITYBUY, SETKEPTGOODS, SETLIMITGOODS
)
CONSTRUCT
|
Build/Train/Enchant a building/unit/ritual in one of your city
|
BUILD
|
Build a building in one of your cities
|
TRAIN
|
Train a unit in one of your cities
|
RITUAL
|
Start a ritual in one of your cities
|
construct [order_mode] <building/unit/spell> [production/mana] [number] { list of [priority] }
build [order_mode] <building/unit/spell> [production] [priority]
train [order_mode] <building/unit/spell> [production] [number] { list of [priority] }
ritual [order_mode] <building/unit/spell> [mana] [priority]
| Command Type: Create(City) | Can be used: In a city you own |
This command allows you to build structures to increase the growth of
a city. These buildings can produce goods, train new types of units
that are stronger than milice, or affect other factors.
This command allows you to train milice, settlers, and other units
as you build the facilities for them. The units training will be
finished after the new season and will be stationed in the city you
trained them.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
production/mana : the number of production points (or mana) you want to allocate
towards construction of the unit/building (or ritual) (default : 0).
In addition, the citizens working on each building must be paid
50 gold per New Season. If that money isn't available at the beginning
of the season, the building in progress will slowly crumble:
it becomes "under construction," losing 15% of its production amount.
number : This parameter is significant only for unit training,
it allows you to launch the training of multiple units of
the same type (maximum : 5). This parameter represents
the number of units you want to be trainned of that type in this city.
priority : This parameter allow you to specify in which order the unused
production will be automatically allocate between all the unit/buildings
in progress (default: 100, highest priority : 1 ). If you train multiple units,
you can set a different priority for each one.
To be able to build buildings or train units, you'll need goods like wood,
leather or iron. e.g. to build a granary, you need 5 woods that you should own
before starting the construction.
(See also
INFOBUILD, INFOUNIT, VIEW, BUYCONSTRUCT, ADVISOR
)
BUYCONSTRUCT
|
Buy the necessary goods and Build/Train/Enchant a building/unit/ritual in one of your city
|
BUYBUILD
|
Buy the necessary goods and build a building in one of your city
|
BUYTRAIN
|
Buy the necessary goods and train a unit in one of your city
|
BUYRITUAL
|
Buy the necessary goods and build a building in one of your city
|
buyconstruct [order_mode] <building/unit/spell> [production/mana] [number] { list of [priority] }
buybuild [order_mode] <building/unit/spell> [production] [priority]
buytrain [order_mode] <building/unit/spell> [production] [number] { list of [priority] }
buyritual [order_mode] <building/unit/spell> [mana] [priority]
| Command Type: Create(City) | Can be used: In a city you own |
This command allows you to buy all the needed goods for the construction
and then construct them.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
(See also
INFOBUILD, INFOUNIT, CONSTRUCT
)
CANCEL
|
Destroy a building/unit/ritual in a city
|
cancel <building/unit/spell>
| Command Type: Delete(City) | Can be used: In a city you own |
This command destroys a built building, an established ritual
or a unit/building/ritual in progress in your current city.
Since each building requires maintenance, you may
resort to destroying buildings when you're short of funds.
If you have multiple unit of the same type under trainning, only the last
one will be cancelled.
(See also
INFOBUILD, BUILD
)
TAX
|
Change the tax rate of one of your cities
|
tax [order_mode] <amount>
| Command Type: Trade(City) | Can be used: In a city you own |
This command will levy taxes on the specified city or the city
in your current square.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
amount : the amount of gold (1-3, or 0 for no taxes) that each member
of that city's population will be charged with paying to you
each New Season.
Note: If you lack grace or the population of the target city is too
high or too low when larger taxes are levied, your population growth will
slow to a crawl.
(See also
VIEW, ETAX, ADVISOR
)
ETAX
|
Change the tax rate of multiple cities at once
|
etax <amount> { list of [city] }
| Command Type: Trade(City) | Can be used: In a city you own |
This command will levy taxes on the specified city or the city
in your current square.
amount : the amount of gold (1-3, or 0 for no taxes) that each member
of that city's population will be charged with paying to you
each New Season.
city : the target city (default = current location)
Note: If you lack grace or the population of the target city is too
high or too low when larger taxes are levied, your population growth will
slow to a crawl.
(See also
VIEW, TAX, ADVISOR
)
| Command Type: Status | Can be used: Anywhere |
This command shows you how much gold you need to maintain all of your
buildings in all of your cities. It also shows your current tax rates for
each city. It helps to use this command before a new season to make sure
you'll have enough gold for the calculated amount.
(See also
PERSON, INFOBUILD, VIEW, CONSTRUCT, TAX, ETAX
)
| Command Type: Status | Can be used: Anywhere |
This command shows you how much goods you have in your cities
and armies.
(See also
VIEW, REVIEW
)
PADVISOR
|
Production Advisor
|
| Command Type: Status | Can be used: Anywhere |
This command shows you how much production you have in your cities
and what are the building/unit currently being produced.
(See also
VIEW, REVIEW
)
| Command Type: Status | Can be used: Anywhere |
This command shows you how much supply is produced by your cities
and consumed by armies.
(See also
VIEW, REVIEW
)
LOCATE
|
Locate all your units
|
locate [option] [location]
| Command Type: Status(Unit) | Can be used: Anywhere |
This command allows you to know where your armies and units are.
option : the option can be :
all : put the army name and the type of the units (default)
army : put the army name of the units
type : put the type of the units
none : put only the number of units per location
location : If present, the command will only show the units in that location
(See also
REVIEW
)
DISBAND
|
Disband a list of units
|
disband { <army> or list of <unit> }
| Command Type: Delete(Unit) | Can be used: On your own units |
This command disbands a specified army or list of unit numbers in your current square.
This can be useful if you can't afford the cost in food to maintain a unit.
(See also
INFOUNIT, REVIEW, ARMVIEW
)
SETKEPTGOODS
|
Set the number of goods that will not be allocated to in progress building/units/spells
|
setkeptgoods { list of <good_type> <good_number> }
setkeptgoods { list of <good_number> <good_type> }
| Command Type: Maintenance(City) | Can be used: In a city you own |
This command allows you to change the amounts of goods you
do not want to automatically allocate to in progress building/units/spells.
This command is especially useful to keep goods for the studies of
your magical units. It can also be used to allocate only part of the available
goods to a building in order to keep goods for another building/unit/spell you
plan on building/training/enchanting.
Note: The kept goods will be used for an in progress building/units/spells if
it would result in buying goods available in your city's stock.
(See also
CITYBUY, CITYSELL, SETLIMITGOODS
)
SETLIMITGOODS
|
Set the maximum number of goods kept after a new season in one of your cities
|
setlimitgoods { list of <good_type> <good_number> }
setlimitgoods { list of <good_number> <good_type> }
| Command Type: Maintenance(City) | Can be used: In a city you own |
This command allows you to change the maximum amounts of goods you
retain after a New Season-All goods past each limit will automatically
be sold when the New Season occurs. Note that if the number of goods still
exceed the good capacity of the city after this automatic selling,
the excedent will be sold automatically.
(See also
MARKET, CITYBUY, CITYSELL, SETKEPTGOODS, SETTRADELIMITS, SETWANTEDGOODS, SETSELLPRICES, SETBUYPRICES
)
SETTRADELIMITS
|
Set the maximum number of goods traded in one of your cities
|
settradelimits { list of <good_type> <good_number> }
settradelimits { list of <good_number> <good_type> }
| Command Type: Trade(City) | Can be used: In a city you own |
This command allows you to change the maximum amounts of goods you
retain before proposing them at the trade center of you city.
Another player can buy them when some of his non fighting units
come to your city.
(See also
MARKET, SETLIMITGOODS, SETWANTEDGOODS, SETSELLPRICES, SETBUYPRICES, UNITBUY, UNITSELL
)
SETWANTEDGOODS
|
Set the maximum number of goods wanted in one of your cities
|
setwantedgoods { list of <good_type> <good_number> }
setwantedgoods { list of <good_number> <good_type> }
| Command Type: Trade(City) | Can be used: In a city you own |
This command allows you to change the amounts of goods you
want to buy from other players' trading caravans.
Another player can sell them to you city when some of his non fighting
units come to your city.
(See also
MARKET, SETLIMITGOODS, SETTRADELIMITS, SETSELLPRICES, SETBUYPRICES, UNITBUY, UNITSELL
)
SETSELLPRICES
|
Set the selling prices in one of your cities
|
setsellprices { list of <good_type> <good_number> }
setsellprices { list of <good_number> <good_type> }
| Command Type: Trade(City) | Can be used: In a city you own |
This command allows you to change the sell prices of the goods in
your city. The sell prices are used when you sell goods to
other players.
(See also
MARKET, SETLIMITGOODS, SETTRADELIMITS, SETWANTEDGOODS, SETBUYPRICES, UNITBUY, UNITSELL
)
SETBUYPRICES
|
Set the buying prices in one of your cities
|
setbuyprices { list of <good_type> <good_number> }
setbuyprices { list of <good_number> <good_type> }
| Command Type: Trade(City) | Can be used: In a city you own |
This command allows you to change the buy prices of the goods in
your city. The buy prices are used when you buy goods from
other players.
(See also
MARKET, SETLIMITGOODS, SETTRADELIMITS, SETWANTEDGOODS, SETSELLPRICES, UNITBUY, UNITSELL
)
ADDGOODS
|
Distribute goods among your units in one of your cities
|
EADDGOODS
|
Distribute goods among your units in one of your cities (extended syntax)
|
addgoods [order_mode] { <army> or list of <unit> } <good_type> <good_number>
addgoods [order_mode] { <army> or list of <unit> } <good_number> <good_type>
eaddgoods [order_mode] { <army> or list of <unit> } - { list of <good_number> <good_type> }
eaddgoods [order_mode] { <army> or list of <unit> } - { list of <good_type> <good_number> }
| Command Type: Maintenance(Unit) | Can be used: In a city you own |
This command allows you to distribute goods among your units.
It is instumental for trading or delivering goods to another city of yours.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
good_number : the number of goods to add (positive) or remove (negative)
good_type : the type of good (greenstone, herb, wood, leather, iron) or 'all'
unit : the army or the list of unit number (in the current location) that will be modified
Note : the resulting number of goods of the unit will still be in the allowed range :
0 <= value <= max value in the profile
Note 2 : Do not forget the '-', in the 'extended syntax' command has shown in the syntax
to separate the unit list from the good list.
(See also
VIEW, REVIEW, SETGOODS, ARMADDGOODS, ARMSETGOODS
)
SETGOODS
|
Set the number of goods of your units in one of your cities
|
ESETGOODS
|
Set the number of goods of your units in one of your cities (extended syntax)
|
setgoods [order_mode] { <army> or list of <unit> } <good_type> <good_number>
setgoods [order_mode] { <army> or list of <unit> } <good_number> <good_type>
esetgoods [order_mode] { <army> or list of <unit> } - { list of <good_number> <good_type> }
esetgoods [order_mode] { <army> or list of <unit> } - { list of <good_type> <good_number> }
| Command Type: Maintenance(Unit) | Can be used: In a city you own |
This command allows you to set the number of goods of your units.
It is instumental for trading or delivering goods to another city of yours.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
good_number : the number of goods to set
good_type : the type of good (greenstone, herb, wood, leather, iron) or 'all'
unit : the army or the list of unit number (in the current location) that will be modified
Note : the resulting number of goods of the unit will still be in the allowed range :
0 <= value <= max value in the profile
Note 2 : Do not forget the '-', in the 'extended syntax' command has shown in the syntax
to separate the unit list from the good list.
(See also
VIEW, REVIEW, ADDGOODS, ARMSETGOODS
)
ARMADDGOODS
|
Distribute goods among your units in one of your cities
|
EARMADDGOODS
|
Distribute goods among your units in one of your cities (extended syntax)
|
armaddgoods [order_mode] <army> { <target_army> or list of <target> } <good_type> <good_number>
armaddgoods [order_mode] <army> { <target_army> or list of <target> } <good_number> <good_type>
earmaddgoods [order_mode] <army> { <target_army> or list of <target> } - { list of <good_number> <good_type> }
earmaddgoods [order_mode] <army> { <target_army> or list of <target> } - { list of <good_type> <good_number> }
| Command Type: Maintenance(Unit) | Can be used: In a city you own |
This command allows you to distribute goods among your units.
It is instumental for trading or delivering goods to another city of yours.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
good_number : the number of goods to add (positive) or remove (negative)
good_type : the type of good (greenstone, herb, wood, leather, iron) or 'all'
target : the target army or the list of target unit number (in the army's location)
Note : the resulting number of goods of the unit will still be in the allowed range :
0 <= value <= max value in the profile
Note 2 : Do not forget the '-', in the 'extended syntax' command has shown in the syntax
to separate the unit list from the good list.
(See also
VIEW, REVIEW, ADDGOODS
)
ARMSETGOODS
|
Set the number of goods of your units in one of your cities
|
EARMSETGOODS
|
Set the number of goods of your units in one of your cities (extended syntax)
|
armsetgoods [order_mode] <army> { <target_army> or list of <target> } <good_type> <good_number>
armsetgoods [order_mode] <army> { <target_army> or list of <target> } <good_number> <good_type>
earmsetgoods [order_mode] <army> { <target_army> or list of <target> } - { list of <good_number> <good_type> }
earmsetgoods [order_mode] <army> { <target_army> or list of <target> } - { list of <good_type> <good_number> }
| Command Type: Maintenance(Unit) | Can be used: In a city you own |
This command allows you to set the number of goods of your units.
It is instumental for trading or delivering goods to another city of yours.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
good_number : the number of goods to set
good_type : the type of good (greenstone, herb, wood, leather, iron) or 'all'
target : the target army or the list of target unit number (in the army's location)
Note : the resulting number of goods of the unit will still be in the allowed range :
0 <= value <= max value in the profile
Note 2 : Do not forget the '-', in the 'extended syntax' command has shown in the syntax
to separate the unit list from the good list.
(See also
VIEW, REVIEW, ADDGOODS, SETGOODS
)
UNITBUY
|
Buy goods in some of your units
|
EUNITBUY
|
Buy goods in some of your units (extended syntax)
|
unitbuy [order_mode] { <army> or list of <unit> } <good_type> <good_number>
unitbuy [order_mode] { <army> or list of <unit> } <good_number> <good_type>
eunitbuy [order_mode] { <army> or list of <unit> } - { list of <good_number> <good_type> }
eunitbuy [order_mode] { <army> or list of <unit> } - { list of <good_type> <good_number> }
| Command Type: Trade | Can be used: In a market or a city of another player |
This command allows your non fighting units to buy goods
from a market (a province market or a city trade center).
If you specify a negative value for one of the goods, those goods will be sold.
The exchange takes 1 Action point to complete.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
Note : Do not forget the '-', in the 'extended syntax' command has shown in the syntax
to separate the unit list from the good list.
(See also
MARKET, SETTRADELIMITS, SETWANTEDGOODS, SETSELLPRICES, SETBUYPRICES, UNITSELL
)
UNITSELL
|
Sell goods from some of your units
|
EUNITSELL
|
Sell goods from some of your units (extended syntax)
|
unitsell [order_mode] { <army> or list of <unit> } <good_type> <good_number>
unitsell [order_mode] { <army> or list of <unit> } <good_number> <good_type>
eunitsell [order_mode] { <army> or list of <unit> } - { list of <good_number> <good_type> }
eunitsell [order_mode] { <army> or list of <unit> } - { list of <good_type> <good_number> }
| Command Type: Trade | Can be used: In a market or a city of another player |
This command allows your non fighting units to sell goods
from a market (a province market or a city trade center).
If you specify a negative value for one of the goods, those goods will be bought.
The exchange takes 1 Action point to complete.
order_mode : The order mode can either be: (this parameter is only useful if the next parameter is an army)
+ : queue the order in the army order list or in a city order list. When the target is a city, a number can be appended to the '+' to select a different order queue
= : execute the order immediately, bypassing the army order list
* : put the order in a named order queue whose name is taken from the current location (city orders) or from the army name (army orders)
Note : Do not forget the '-', in the 'extended syntax' command has shown in the syntax
to separate the unit list from the good list.
(See also
MARKET, SETTRADELIMITS, SETWANTEDGOODS, SETSELLPRICES, SETBUYPRICES, UNITBUY
)
ARMTRANSFER
|
Transfer units into an army
|
ARMMERGE
|
Merge two armies
|
armtransfer <army_dest> { <army> or list of <unit> }
armmerge <army_dest> { <army> or list of <unit> }
| Command Type: Create(Army) | Can be used: where you have units |
This command allows you to transfer units into the army "army".
<unit_list> can be either the list of unit numbers (as seen in REVIEW),
ALL to transfer all units in the current location, or
another army (the two armies must be in the same location)
If the army exist, it must be in the same location as the current square.
If the army does not exist, it will be created automatically
(See also
REVIEW, FOUND, EFOUND, ARMVIEW, MOVE, SCMOVE, MAMOVE, MSMOVE, RMOVE
)
ARMVIEW
|
View the units and the orders of an army
|
| Command Type: Status(Army) | Can be used: Anywhere |
This command displays you your army's current location and the units
that are in it. This command is useful to know which units have no
movement or attack points left.
(See also
REVIEW, OQLIST, FOUND, EFOUND, SETTLE, SPY, CITYWAITSTART, CITYWAITEND, DISBAND, ARMTRANSFER, ARMREORDER, ARMDELORDER, ARMSETTIMES, ARMEXEC, ARMMODE, ARMBEHAVIOUR, ARMSCOUT, ARMWAIT, STEPMOVE, RMOVE
)
ARMREORDER
|
Change the execution order of the orders
|
armreorder <army> { list of <order_nb> }
| Command Type: Maintenance(Army) | Can be used: Anywhere |
This command allows you to change the execution order of the orders.
The order numbers specified will be put at the beginning of the order list.
The omitted numbers will be put at the end of the order list in
their respective orders.
(See also
ARMVIEW, ARMCOPYORDER, ARMDELORDER, ARMMODE
)
ARMCOPYORDER
|
Copy some orders from one order queue to another one
|
armcopyorder <army_src> <army_dest> { list of <order> }
| Command Type: Maintenance(Army) | Can be used: Anywhere |
This command allows you to copy selected orders from the first order queue
to the second order queue.
(See also
VIEW, ARMREORDER, ARMDELORDER, ARMMODE
)
ARMDELORDER
|
Remove orders from an army
|
armdelorder <army> { list of <order> }
| Command Type: Maintenance(Army) | Can be used: Anywhere |
This command allows you to remove orders from an army.
(See also
ARMVIEW, ARMREORDER, ARMCOPYORDER, ARMMODE
)
ARMSETTIMES
|
Set the number of times of the orders of an army
|
armsettimes <army> <nb_times> { list of <order> }
| Command Type: Maintenance(Army) | Can be used: Anywhere |
This command allows you to set the number of times of the orders of an army.
(See also
ARMVIEW, ARMMODE
)
ARMEXEC
|
Execute the orders of an army
|
| Command Type: Maintenance(Army) | Can be used: Anywhere |
This command allow you to execute the orders of the army.
(See also
ARMVIEW, ARMMODE
)
ARMMODE
|
Change the execution mode of the orders
|
<