Akeran

Akeran is a free online multiplayer stategic game similar to Civilization.
You can play it via IRC (channel #akeran on the Undernet IRC network),
or via the web (Register or Sign in).
To learn how to play, take a look at the manual
and try the game in the newbies universe (Register or Sign in).
Resources
Manual
Forum
Map
Commands
Building Trees
Spell Book
New Akeran Age - 25/09/05
A New age has begun...
Take a look at the scores of the previous age.
New Version : V3.27.0 - 25/09/05
A new version of Akeran (V3.27.0) is available.
  • At the beginning of the age, a few independant villages of each race will be created. These villages will be governed by a mayor. Anybody can attack them since they will always be considered to be of the opposite allegiance. However, the 'Fair Attack' rules also applies to this cities, so pay attention to the counsellor.
  • The magic research domain can now be prioritised. Once new spells are available, the research will start automatically if some mana is allocated to research.
  • When a player retires or has been eradicated, his cities will now become independant cities for a few moons, afterwards, they will be abandonned progressively.
  • The retake city rules have changed: the delay are now shorter when you have owned the city for a short time and the delay may be changed if you take another city of the same player.
  • The effect of the Replication spell has been altered: The units will now die less often.
  • The Shock Wave spell will now be triggered only after a moral test.
  • In order to have more interesting end of age, the delay to break a peace treaty will now be shorter when the target player has a high score: 60 moons if the score is between 90 and 110, 40 moons if the score is above 110.
New Akeran Age - 18/05/05
A New age has begun...
Take a look at the scores of the previous age.
New Version : V3.26.0 - 18/05/05
A new version of Akeran (V3.26.0) is available.
  • Two battle plans have been added to simplify battles
    • Normal (5): Units will have the following orders: melee in 'E', missile in 'Mb', others in 'D'
    • Aggressive (6): Units will have the following orders: melee in 'C', missile in 'Mo', others in 'D'
  • Bug Fix: Cancelling active or cooling-down spells is no longer possible.
  • Bug Fix: Magic units with the Evil Minion spell triggered will now always flee.
  • Bug Fix: Magic units reborn via Second Life will no longer keep some mana.